Vision HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      Dark Contact
       Rarity
      Dark Contact
       Rarity
      Dark Contact
      Spell Normal
      Dark Contact

        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

         Rarity
        Evil Assault
         Rarity
        Evil Assault
         Rarity
        Evil Assault
        Spell Normal
        Evil Assault

          Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        Trap Normal
                        Favorite Contact

                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                          Extra Deck

                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          DARK 8
                          Destiny HERO - Destroyer Phoenix Enforcer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage
                          WIND 8
                          Elemental HERO Flame Wingman - Infernal Rage
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          UR Rarity
                          Elemental HERO Shining Neos Wingman
                          LIGHT 8
                          Elemental HERO Shining Neos Wingman
                          • ATK:

                          • 3100

                          • DEF:

                          • 2500


                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                          UR Rarity
                          Elemental HERO Sunrise
                          UR Rarity
                          Elemental HERO Sunrise
                          UR Rarity
                          Elemental HERO Sunrise
                          LIGHT 7
                          Elemental HERO Sunrise
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                           Rarity
                          Evil HERO Darkest Knight
                           Rarity
                          Evil HERO Darkest Knight
                           Rarity
                          Evil HERO Darkest Knight
                          EARTH 8
                          Evil HERO Darkest Knight
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                           Rarity
                          Evil HERO Neos Lord
                           Rarity
                          Evil HERO Neos Lord
                           Rarity
                          Evil HERO Neos Lord
                          DARK 10
                          Evil HERO Neos Lord
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                          SR Rarity
                          Masked HERO Blast
                          SR Rarity
                          Masked HERO Blast
                          SR Rarity
                          Masked HERO Blast
                          WIND 6
                          Masked HERO Blast
                          • ATK:

                          • 2200

                          • DEF:

                          • 1800


                          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                          UR Rarity
                          Masked HERO Dark Law
                          UR Rarity
                          Masked HERO Dark Law
                          UR Rarity
                          Masked HERO Dark Law
                          DARK 6
                          Masked HERO Dark Law
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                          UR Rarity
                          Vision HERO Trinity
                          UR Rarity
                          Vision HERO Trinity
                          UR Rarity
                          Vision HERO Trinity
                          DARK 8
                          Vision HERO Trinity
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                          UR Rarity
                          Wake Up Your Elemental HERO
                          UR Rarity
                          Wake Up Your Elemental HERO
                          UR Rarity
                          Wake Up Your Elemental HERO
                          LIGHT 10
                          Wake Up Your Elemental HERO
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                          UR Rarity
                          Predaplant Verte Anaconda
                          UR Rarity
                          Predaplant Verte Anaconda
                          UR Rarity
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                          SR Rarity
                          Xtra HERO Cross Crusader
                          SR Rarity
                          Xtra HERO Cross Crusader
                          SR Rarity
                          Xtra HERO Cross Crusader
                          DARK
                          Xtra HERO Cross Crusader
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                          R Rarity
                          Xtra HERO Infernal Devicer
                          R Rarity
                          Xtra HERO Infernal Devicer
                          R Rarity
                          Xtra HERO Infernal Devicer
                          DARK
                          Xtra HERO Infernal Devicer
                          • ATK:

                          • 1700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom


                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                          R Rarity
                          Xtra HERO Wonder Driver
                          R Rarity
                          Xtra HERO Wonder Driver
                          R Rarity
                          Xtra HERO Wonder Driver
                          LIGHT
                          Xtra HERO Wonder Driver
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                          Need 37 UR

                          UR Rarity
                          Destiny HERO - Plasma1 card
                          UR Rarity
                          Elemental HERO Stratos2 card
                           Rarity
                          Evil HERO Dead-End Prison1 card
                          UR Rarity
                          Maxx "C"2 card
                          UR Rarity
                          Vision HERO Faris2 card
                          UR Rarity
                          Vision HERO Vyon2 card
                          UR Rarity
                          Destiny HERO - Destroyer Phoenix Enforcer1 card
                          UR Rarity
                          Elemental HERO Flame Wingman - Infernal Rage1 card
                          UR Rarity
                          Elemental HERO Shining Neos Wingman1 card
                          UR Rarity
                          Elemental HERO Sunrise1 card
                           Rarity
                          Evil HERO Darkest Knight1 card
                           Rarity
                          Evil HERO Neos Lord1 card
                          UR Rarity
                          Masked HERO Dark Law1 card
                          UR Rarity
                          Vision HERO Trinity1 card
                          UR Rarity
                          Wake Up Your Elemental HERO1 card
                          UR Rarity
                          Predaplant Verte Anaconda1 card
                          UR Rarity
                          Elemental HERO Neos1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring3 card
                          UR Rarity
                          A Hero Lives3 card
                          UR Rarity
                          Called by the Grave2 card
                           Rarity
                          Dark Contact1 card
                           Rarity
                          Evil Assault2 card
                          UR Rarity
                          Forbidden Droplet3 card
                          UR Rarity
                          Reinforcement of the Army1 card
                          UR Rarity
                          Triple Tactics Talent1 card

                          Main: 43 Extra: 15

                          R Rarity
                          1 cardDestiny HERO - Denier
                          R Rarity
                          1 cardDestiny HERO - Denier
                          Destiny HERO - Denier
                          DARK 3
                          Destiny HERO - Denier
                          • ATK:

                          • 1100

                          • DEF:

                          • 600


                          If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                          SR Rarity
                          3 cardDestiny HERO - Malicious
                          SR Rarity
                          3 cardDestiny HERO - Malicious
                          Destiny HERO - Malicious
                          DARK 6
                          Destiny HERO - Malicious
                          • ATK:

                          • 800

                          • DEF:

                          • 800


                          You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                          UR Rarity
                          1 cardDestiny HERO - Plasma
                          UR Rarity
                          1 cardDestiny HERO - Plasma
                          Destiny HERO - Plasma
                          DARK 8
                          Destiny HERO - Plasma
                          • ATK:

                          • 1900

                          • DEF:

                          • 600


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                          SR Rarity
                          1 cardElemental HERO Liquid Soldier
                          SR Rarity
                          1 cardElemental HERO Liquid Soldier
                          Elemental HERO Liquid Soldier
                          WATER 4
                          Elemental HERO Liquid Soldier
                          • ATK:

                          • 1400

                          • DEF:

                          • 1300


                          When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                          SR Rarity
                          1 cardElemental HERO Shadow Mist
                          SR Rarity
                          1 cardElemental HERO Shadow Mist
                          Elemental HERO Shadow Mist
                          DARK 4
                          Elemental HERO Shadow Mist
                          • ATK:

                          • 1000

                          • DEF:

                          • 1500


                          If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                          UR Rarity
                          2 cardElemental HERO Stratos
                          UR Rarity
                          2 cardElemental HERO Stratos
                          Elemental HERO Stratos
                          WIND 4
                          Elemental HERO Stratos
                          • ATK:

                          • 1800

                          • DEF:

                          • 300


                          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                          SR Rarity
                          2 cardEvil HERO Adusted Gold
                          SR Rarity
                          2 cardEvil HERO Adusted Gold
                          Evil HERO Adusted Gold
                          LIGHT 4
                          Evil HERO Adusted Gold
                          • ATK:

                          • 2100

                          • DEF:

                          • 800


                          You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                           Rarity
                          1 cardEvil HERO Dead-End Prison
                           Rarity
                          1 cardEvil HERO Dead-End Prison
                          Evil HERO Dead-End Prison
                          LIGHT 4
                          Evil HERO Dead-End Prison
                          • ATK:

                          • 1700

                          • DEF:

                          • 1100


                          If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                          UR Rarity
                          2 cardMaxx "C"
                          UR Rarity
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          2 cardVision HERO Faris
                          UR Rarity
                          2 cardVision HERO Faris
                          Vision HERO Faris
                          DARK 5
                          Vision HERO Faris
                          • ATK:

                          • 1600

                          • DEF:

                          • 1800


                          You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                          R Rarity
                          1 cardVision HERO Increase
                          R Rarity
                          1 cardVision HERO Increase
                          Vision HERO Increase
                          DARK 3
                          Vision HERO Increase
                          • ATK:

                          • 900

                          • DEF:

                          • 1100


                          If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                          UR Rarity
                          2 cardVision HERO Vyon
                          UR Rarity
                          2 cardVision HERO Vyon
                          Vision HERO Vyon
                          DARK 4
                          Vision HERO Vyon
                          • ATK:

                          • 1000

                          • DEF:

                          • 1200


                          If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                          UR Rarity
                          1 cardElemental HERO Neos
                          UR Rarity
                          1 cardElemental HERO Neos
                          Elemental HERO Neos
                          LIGHT 7
                          Elemental HERO Neos
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          UR Rarity
                          3 cardA Hero Lives
                          UR Rarity
                          3 cardA Hero Lives
                          A Hero Lives
                          Spell Normal
                          A Hero Lives

                            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                            UR Rarity
                            2 cardCalled by the Grave
                            UR Rarity
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                               Rarity
                              1 cardDark Contact
                               Rarity
                              1 cardDark Contact
                              Dark Contact
                              Spell Normal
                              Dark Contact

                                Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                                 Rarity
                                2 cardEvil Assault
                                 Rarity
                                2 cardEvil Assault
                                Evil Assault
                                Spell Normal
                                Evil Assault

                                  Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                                  UR Rarity
                                  3 cardForbidden Droplet
                                  UR Rarity
                                  3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    R Rarity
                                    3 cardFusion Destiny
                                    R Rarity
                                    3 cardFusion Destiny
                                    Fusion Destiny
                                    Spell Normal
                                    Fusion Destiny

                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                      SR Rarity
                                      1 cardMask Change
                                      SR Rarity
                                      1 cardMask Change
                                      Mask Change
                                      Spell Quick
                                      Mask Change

                                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                        R Rarity
                                        1 cardMiracle Fusion
                                        R Rarity
                                        1 cardMiracle Fusion
                                        Miracle Fusion
                                        Spell Normal
                                        Miracle Fusion

                                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                          N Rarity
                                          1 cardPolymerization
                                          N Rarity
                                          1 cardPolymerization
                                          Polymerization
                                          Spell Normal
                                          Polymerization

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              UR Rarity
                                              1 cardTriple Tactics Talent
                                              UR Rarity
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                R Rarity
                                                1 cardFavorite Contact
                                                R Rarity
                                                1 cardFavorite Contact
                                                Favorite Contact
                                                Trap Normal
                                                Favorite Contact

                                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  DARK 8
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  WIND 8
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  Elemental HERO Shining Neos Wingman
                                                  LIGHT 8
                                                  Elemental HERO Shining Neos Wingman
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  Elemental HERO Sunrise
                                                  LIGHT 7
                                                  Elemental HERO Sunrise
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                   Rarity
                                                  1 cardEvil HERO Darkest Knight
                                                   Rarity
                                                  1 cardEvil HERO Darkest Knight
                                                  Evil HERO Darkest Knight
                                                  EARTH 8
                                                  Evil HERO Darkest Knight
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 0


                                                  1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                                   Rarity
                                                  1 cardEvil HERO Neos Lord
                                                   Rarity
                                                  1 cardEvil HERO Neos Lord
                                                  Evil HERO Neos Lord
                                                  DARK 10
                                                  Evil HERO Neos Lord
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  Masked HERO Blast
                                                  WIND 6
                                                  Masked HERO Blast
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                  UR Rarity
                                                  1 cardMasked HERO Dark Law
                                                  UR Rarity
                                                  1 cardMasked HERO Dark Law
                                                  Masked HERO Dark Law
                                                  DARK 6
                                                  Masked HERO Dark Law
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  Vision HERO Trinity
                                                  DARK 8
                                                  Vision HERO Trinity
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                  UR Rarity
                                                  1 cardWake Up Your Elemental HERO
                                                  UR Rarity
                                                  1 cardWake Up Your Elemental HERO
                                                  Wake Up Your Elemental HERO
                                                  LIGHT 10
                                                  Wake Up Your Elemental HERO
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  Predaplant Verte Anaconda
                                                  DARK
                                                  Predaplant Verte Anaconda
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                  SR Rarity
                                                  2 cardXtra HERO Cross Crusader
                                                  SR Rarity
                                                  2 cardXtra HERO Cross Crusader
                                                  Xtra HERO Cross Crusader
                                                  DARK
                                                  Xtra HERO Cross Crusader
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                  R Rarity
                                                  1 cardXtra HERO Infernal Devicer
                                                  R Rarity
                                                  1 cardXtra HERO Infernal Devicer
                                                  Xtra HERO Infernal Devicer
                                                  DARK
                                                  Xtra HERO Infernal Devicer
                                                  • ATK:

                                                  • 1700

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom


                                                  2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                  R Rarity
                                                  1 cardXtra HERO Wonder Driver
                                                  R Rarity
                                                  1 cardXtra HERO Wonder Driver
                                                  Xtra HERO Wonder Driver
                                                  LIGHT
                                                  Xtra HERO Wonder Driver
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                  VISION HERO Decks in MASTER DUEL








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